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Table of Contents

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3. Select the Graphics Builder tile

4. When the user clicks on the Graphics Builder tile, it will slide out and give the user 3 options

  • In this case, the user will select on New

        

Equip Graphic Wizard

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  • Graphic Name: Allows you to type in a name for the graphic. 
  • Graphic Template: Allows you to select a starter template from a list of available pre-built "duct templates."  This is not a required parameter, just gives you a starting point of ductwork. (You can also create your own templates to be used here). 
  • Graphic On Filter: The Graphic On filter refers to the graphic's "graphicOn" tags, which determine what database records this graphic will run on. By default, this filter will automatically be filled in based on your context equipment. (In our example, I created the graphic while on a VAV, which is why this filter in the screenshot is filled in with that VAV's tags). This filter can be changed after the fact if the need arises. 

  • Relative - By Tags: This option makes it so that the points automatically come in Relative, based on their current tags. When points are relative, they are not "hardcoded" to one set of equipment's data. They are relative and will load on any equipment that has similar points based on the points' tags. An example of a Room Temp's point binding that was brought in 'Relative By Tags,' will be as follows: equipRef=$self and air and temp and point and zone So, if this same graphic is loaded on any VAV it will look for a point that has those same exact tags, and use that as the path to load up the point's data.

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  • Relative - By navName: This option makes it so that the points automatically come in Relative, based on their current navName. When points are relative, they are not "hardcoded" to one set of equipment's data. They are relative and will load on any equipment that has similar points based on the points' navName. An example of a Room Temp's point binding that was brought in 'Relative By navName,' will be as follows: equipRef=$self and navName=="Room Temp" .  So if this same graphic is loaded on any other equipment it will look for a point that has that same exact navName and use that as the path to load up the point's data. 

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  • Absolute - by Point Ids: This option makes it so that the points automatically come in Absolute (or `hardcoded`) to the current equipment you are on. When a point is brought in "Absolute by Point id" the path is automatically hardcoded to get data from that exact point no matter where the graphic is loaded. An example of a Room Temp's point binding, that was brought in 'Absolute by Point Id', will be as follows: id==@1eeaf884-82cd6356.  So if this same graphic is loaded on any other equipment it will always reference that exact specific point (id) in the database and load up that specific points data. 

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