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Overview
A state machine enables the user to specify a set of modes, that each can take different mode values.
- For example
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- We could have a "day" mode that can take the values "weekday" and "weekend", and a "time" mode that could take the "daytime" and "nighttime" values.
- Also, a set of states is chosen, each state taking different values.
- For example
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- : We could have a "heating" state that could take one of the "normal" and "economical" values.
- As the modes and states are represented by blocks, they can be linked. This way the user will specify, that when the "day" is "weekend" the "heating" to be "economical".
Steps to create a state machine
Create a new program (temporary way)
First we create a new bLine program.
To do this we navigate to where we want our program to reside, 1. Navigate to the correct context that you'd like the program to reside on and click "new program" in the bLine menu.
At this stage we can add any points we thing that might be useful to our program.
Then we 2. Once the form appears you can select the points that you'd like to use in the program.
3. To trigger the program to act as a "state machine" you will need to add the isStateMachine following marker to our program:
- In folio query for programs
- add the isStateMachine marker
tag to your program isStateMachine(see steps below)
- In the Folio app run a query for all of your existing programs by typing in 'program'
- add isStateMachine as a marker tag
Add the mode and state blocks
The state machine can have one or multiple modes and one or multiple states.
Each mode and state has an associated string variable that represent represents it.
Each mode and state can take one of a fixed set of values.
1. Click edit the program.
2. Drag a mode block out of the block library.
3. Write a the mode name in the input box found on the top of the block.
4. For each mode value that the current mode can take, add it on the bottom part of the block.
In this example we have a fist mode "day" that has the mode values "weekday" and "weekend" and a second mode "time" that has the mode values "daytime" and "nighttime"
5. In a similar way, drag find finds the state block in the block library and drag it into the stage.
6. Set the state name in the top input box.
7. Add the state values.
In this example, we have one state named "heating" with two values "normal" and "economical"
Link the mode and state blocks
In this example, we link the daytime and weekend values to economical, and the daytime to normal. We want to have "normal" heating in the weekdays and daytime, and "economical" heating in weekends or nighttime, as it's an office building.
Because the "day" mode block is linked closer to the "start" block than the "time" block, the "day" block will have greater priority. So the value "weekend" will override any value set by the "time" block.
Edit the mode block(s)
Click on the pencil on top of the mode block.
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You can select the value you set to the mode from the drop-down list.
Edit the state block(s)
To edit a state block, first click on the pencil on the top of the block.
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This makes the tabs associated to with the state values to became become visible. In this case "heating = normal" and "heating = economical" will show up.
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The generated code is based on the following three parts:
Mode setup
In this part, the mode values are set.
After editing the mode blocks, for each mode block a setup while be generated. In our current example the equivalent of this pseudo-code will appear:
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//day block dayNumber = (dayNumber + 0.5) % 7; if (dayNumber > 4) { day = "weekend"; } else { day = "weekday"; } //time block hour = (hour + 0.5) % 24; if (inRange(hour, 6, 18)) { time = "daytime"; } else { time = "nightime" } |
Setting the state values
In this part the state values are set based on the linking done between the mode and state blocks.
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if(time = "daytime") { heating = "normal"; } if(time = "nighttime") { eating = "economical"; } //because the day mode is linked first in the diagram, it has greater priority. So its code is generated after the time mode code. if (day == "weekend") { heating = "economical"; } |
Taking actions based on the state values
In this part the actions are done based on the current state values
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if (heating == "normal") { temp = 70; } else { temp = 50; } |
Expected results
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Associated string variables
When saving the program, for each mode and state block an associated string variable will be created.
Example Results
As the hour variable changes its value, the time will toggle between "daytime" and "nighttime".
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