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OVERVIEW

The App Launcher Toggle icon will bring up the App Launcher.

The App Launcher contains a list of apps that are available to the current user.

The App Launcher also provides the ability for the user to logout.


The App that is currently loaded/selected will be highlighted in 'Blue' as seen in the screenshot below. 

The "current app" is generally loaded in the mini-app sidear on the far right. 

(Graphics app is currently loaded, and is typically the default app when you first log in)


It is important to note that the App Launcher is context sensitive. Context comes from your current location in the nav/equip tree. 

For example; lets say you want to create a new Graphic. You should first navigate to the Site, Floor, or Equip for which you are wanting to make a graphic, then select the Graphics Builder app like so:

To exit the App Launcher, all one needs to do is click on the "x" icon on the top left corner of the App Launcher, or simply click any location outside of the App Launcher. 


The header logo generally has the same function as clicking on the "home" button, and can be customized to show a different logo (logo is determined by a tag/setting on the user, see below). 

When you click on the logo, you will be redirected to your "topLevel" context and graphic. This basically refreshes FIN Stack to the upper most level which is typically what the "topLevel" is set to.

Users can change the default logo by adding a headerLogo string tag to their user and pointing it to the path of the image they want to use. (An easy-to-use tool will be made available in the near future to simplify this process)

4.5 Example:    headerLogo:"/api/demo/rec/210aa314-d0137687/file" 

5.0 Example:    headerLogo:"/api/demo/rec/p:demo:r:210aa314-d0137687/file"



Super User's (su) nav logo cannot be changed.

The Tree Selector arrow allows users to pick and choose between the trees that are available to that user. (This is determined by the string headerTreeList tag on the user. Use finNavTreeTypes() to find the dis names of trees available to use in headerTreeList)

The Equip Tree will be the default tree unless the user has a specialized setting (specialized settings can be determined using the "headerDefaultTree" string tag on a user, and the dis of the tree you want to be default)

If there is a custom header that was created, the user will be able to toggle between the Equip Tree and custom header by toggling the switch icon on the far right.

The custom header can be set as default on a user by adding "customHeaderDefault" marker tag on that particular user.

The home button will always take the user back to the "topLevel" of that particular FIN Stack project. (same as clicking on the logo)


The Toggle menu option allows the user to hide & show the Mini-App on the far right. 




EQUIP TREE


The Equip tree allows you to navigate and get context from within your database's heirarchy.

The general architecture of the equip tree is determined by the navMeta (ex:: Home > Site > Floor > Equip)

Through the Equip Tree you can get context (for various apps and forms that run off context), related bubbles, alarms, and overridden info at any given time. 

The navigation arrows allow you to navigate up & down your database's heirarchy. 



Context plays a HUGE role in FIN Stack.

As you navigate down the equip tree, your current destination is considered to be your "context".

You may notice that as you navigate down or up the equip tree, your current context immediately takes effect in the mini app

(depending on which app you have open, the data will change to match your current context as you navigate - see clip below)

Clicking on your current context will automatically bring up its magic bubbles

You can bring up related bubbles for any section on your equip tree.

This can be accomplished by holding down the "ALT key" and then left clicking on any site/floor/equip/object in your equip tree to bring up its magic bubbles.




You may notice that as you navigate throughout your equip tree, you'll see red/purple boxes called 'Badges' for the objects that have alarms/overridden points. 

There will also be a number value showing you how many alarms/overridden points are on or below that specific location.

        If you click on a certain badge, it will now automatically open up the Mini-App on the right and display the Alarm app or the Overrides app (depending on what you clicked) for that particular context.

        (This same feature will also work with FIN Stack's native 'Alarm Status Indicator' components)









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