var myRactive = this;
myRactive.prettyValue = GetPrettyValue(point);
myRactive.myValue = point.curVal;
myRactive.myNavName = this.shortName || point.navName;
myRactive.minInputValue = this.minVal || point.minVal || 0;
myRactive.maxInputValue = this.maxVal || point.maxVal || 100;
myRactive.minOutputValue1 = myRactive.minOutputVal || 474.036;
myRactive.maxOutputValue1 = myRactive.maxOutputVal || 100.686;
myRactive.minOutputValue2 = myRactive.minOutputVal || 474.372;
myRactive.maxOutputValue2 = myRactive.maxOutputVal || 101.022;
myRactive.minOutputValue3 = myRactive.minOutputVal || 495.13;
myRactive.maxOutputValue3 = myRactive.maxOutputVal || 121.78;
myRactive.minOutputValue4 = myRactive.minOutputVal || 453.614;
myRactive.maxOutputValue4 = myRactive.maxOutputVal || 80.264;
myRactive.minOutputValue5 = myRactive.minOutputVal || 500.887;
myRactive.maxOutputValue5 = myRactive.maxOutputVal || 127.535;
myRactive.minOutputValue6 = myRactive.minOutputVal || 500.35;
myRactive.maxOutputValue6 = myRactive.maxOutputVal || 127;
myRactive.minOutputValue7 = myRactive.minOutputVal || 473.35;
myRactive.maxOutputValue7 = myRactive.maxOutputVal || 100;
myRactive.myAccentColor = this.color || "#29ABE2";
var myRotateValue1 = fin.Utils.ResetBAS(point.curVal, myRactive.minInputValue , myRactive.maxInputValue , myRactive.minOutputValue1, myRactive.maxOutputValue1);
var myRotateValue2 = fin.Utils.ResetBAS(point.curVal, myRactive.minInputValue , myRactive.maxInputValue , myRactive.minOutputValue2, myRactive.maxOutputValue2);
var myRotateValue3 = fin.Utils.ResetBAS(point.curVal, myRactive.minInputValue , myRactive.maxInputValue , myRactive.minOutputValue3, myRactive.maxOutputValue3);
var myRotateValue4 = fin.Utils.ResetBAS(point.curVal, myRactive.minInputValue , myRactive.maxInputValue , myRactive.minOutputValue4, myRactive.maxOutputValue4);
var myRotateValue5 = fin.Utils.ResetBAS(point.curVal, myRactive.minInputValue , myRactive.maxInputValue , myRactive.minOutputValue5, myRactive.maxOutputValue5);
var myRotateValue6 = fin.Utils.ResetBAS(point.curVal, myRactive.minInputValue , myRactive.maxInputValue , myRactive.minOutputValue6, myRactive.maxOutputValue6);
var myRotateValue7 = fin.Utils.ResetBAS(point.curVal, myRactive.minInputValue , myRactive.maxInputValue , myRactive.minOutputValue7, myRactive.maxOutputValue7);
myRactive.ractive.animate('rotateValue1',myRotateValue1);
myRactive.ractive.animate('rotateValue2',myRotateValue2);
myRactive.ractive.animate('rotateValue3',myRotateValue3);
myRactive.ractive.animate('rotateValue4',myRotateValue4);
myRactive.ractive.animate('rotateValue5',myRotateValue5);
myRactive.ractive.animate('rotateValue6',myRotateValue6);
myRactive.ractive.animate('rotateValue7',myRotateValue7);
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