Builder Tools Menu (Top)
New Project
Opens a new/empty graphic page.
Open Project
Brings up a window that allows you to select from existing project and open them up.
This window also has a couple other options mentioned below:
Trash - This button will delete the selected graphic.
Upload (folder bottom left corner) - This button will allow the user to upload their graphic files from their PC into FIN. This only works for .f5p format package files not the .zip files. Once the graphic uploaded, it still needs to be saved into FIN. If this is a new graphic that doesn't exist in the current project the user is uploading to, the user will need to include the graphic name which can be found on the world name property or choose a different name and enter a graphicOn filter. If the user is trying to replace an existing graphic in the current project, when saving the graphic, the user will select the existing graphic to override it with the new one. By selecting the existing graphic, the graphic name and graphicOn will be auto populated from that graphics info. The user can still change that info if needed.
Save Graphic
Allows you to save your current graphic. Once a graphic is "saved" it is technically published and can be viewed by navigating to any level/record that matches the graphicOn filter. (CTRL + S)
There are couple other buttons other options mentioned below:
Trash - This button will delete the selected graphic.
Download (download arrow bottom left corner) - This button will allow the user to download their graphic files onto their PC. This will save the file in a .f5p format, which is a graphics package that stores all assets into a local file. That means graphicOn and thumbnails are not saved with the following .f5p, which are external tags found on the graphic file. These .f5p package files also need to be versioned as they will include the specific version of components that they are created with. If those external tags are needed, we recommend to continue to use the Backup and Restore options from the Graphics Builder Menu Miscellaneous.
Save As Graphic
Allows you to save your current graphic as another name.
This project is already open
If you get a prompt that says "This project is already open." when trying to open a duplicate graphic at same time having the original open, the reason is because the id of the world of both graphics are the same. So you would have to open one of the graphics and select the world. In the advanced properties of the world, change its id to something else. What we do is either change the first or last four characters to something random. Then save the graphic and you should be good.
ViewAssets
Allows you to view any assets that have been uploaded. Here you will find models, images, and other components that have been uploaded.
You may drag and drop images into the assets window to import them into FIN Stack. Once its uploaded you can select it and import it and use it in the graphic.
Undo
Allows you to undo your last action/change. This applies to anything that was done in the graphical "work space". Does not effect changes done on the left or right menu. (CTRL + Z)
Redo
Allows you to redo your last action/change undo. Does not effect changes done on the left or right menu. (SHFT + CTRL + Z)
Cut
Allows you to cut certain objects out of the graphic work space. (CTRL + X)
Copy
Allows you copy a select object in the builder work space to the clipboard. (CTRL + C)
Paste
Allows you paste an object that has been copied to the clipboard into the work space. (CTRL + V)
Selection Tool
Selection tool is the standard mouse cursor that allows you to click and select objects.
Polygon Tool
This tool allows for you to draw a free form polygonal shape which gets saved as an SVG. (common for drawing out zones on a floorplan or building image)
Edit Polygon Tool
This tool allows you to edit an existing Polygon SVG.
Rectangle Tool
This tool is similar to the polygon tool , only this tool automatically draws out a "square" shaped poly.
Elipse
This tool is similar to the polygon tool , only this tool automatically draws out a "circle" shaped poly.
View Database (Query Control)
This allows you to query records & tags from within the graphic. This reaches tags, components, points, and virtually anything that can be queried from within the graphic.
Think of this as a FOLIO that is focused on records within the graphic only.
Builder Query Tips
In the graphics Builder if you ever want to say find all the labels on the graphic, and you don't want to find labels that are let's say in a superman, you can run this: elementTagName=="label" and not transient
the `transient` tag is the tag that gets added to anything that doesn't persist in the graphic. For example all the things under a superman are actually `transient`, or the `targetPoint` is also `transient`.
Hide/Show Panel
This toggle Hides & Shows the Left Builder menus.