Builder Edit Menu (Right)

Builder Edit Menu (Right)

Right Builder Menu

The right menu brings up a "Builder Specific" menu that contains many powerful Graphic Builder tools.

Recovering the Builder Menu View

If you ever loose this menu view and need to get back to it, (assuming the graphic builder is open) all you have to do is click on the "hamburger" style icon towards the top right of the screen )(next to the preview button) once, and it will bring your menu back!

Program/Events

Here you can create program and events that will run on user specified tags to perform special commands on your graphic. 

More info on Programs/Events can be found here: GB Programs & Events

Components

Clicking on the "Components" option will open up a new smart menu view that categorizes each of the components into sub-sections. 

(As seen in the above screenshot) Examples of these sub sections would be: Ducts, Labels, SVGs, finModels, SmartLabels, Groups, etc.etc. 

By clicking on any sub-category you will get 2 options - Select & View

If you choose the "Select" action, it will automatically select each component in the work space.

This is extremely helpful when trying to do a mass edit, without having to manually select everything. 

If you select "View" it will change the menu to show all of the available components in that category and allow you to select them individually or remove them. 

Virtual Points

More information on the Virtual Point section can be found here: Virtual Points

Virtual Point Refs

The Virtual Point Ref section is great for reviewing which bindings are existing within the graphic.

The number shown next to the Virtual Point Ref tab text indicates how many "virtualPointRef" bindings are currently in the graphic.

By clicking on the Virtual Point Refs tab you will open a new menu view that shows you all the points  that are currently virtualPointRef's and how many objects they are being referenced by. 

By click on any of the points in that list you will open up 3 new options:

Select

If you press the select option, it will select every component/object that has a virtualPointRef aiming that particular point. 

Tags

By selecting this option, you will be able to add a tag to every object that has a virtualPointRef aiming at the selected point.

Rename

The Rename option allows you to rename the point within the graphic. (the point isn't renamed in the database...only gets a different display name within the graphic). 

File Assets

More info coming soon!

Magic Buttons

Magic Buttons are a series of very helpful tools that can be used within the graphic's builder app to help do common graphical edits much quicker/easier. 

To find out more about Magic Buttons please jump to the following section: Magic Buttons

Align/Distribute

Align Distribute offers you a number of options to help Align/Distribute objects within the Graphic Builder's workspace.  You'll have options for Horizontal & Vertical Alignment & Distribution.

Horizontal Align

Horizontal Align has options to align to the Left, Right or Middle

Below are examples of what each horizontal align option does:



Left

Right
Middle

Vertical Align

Vertical Align has options to align to the Top, Bottom, Center

Below are examples of what each horizontal align option does:



TOP

BOTTOM
CENTER

Horizontal Distribution

Horizontal Distribution allows you to evenly distribute the objects based on their left edge, right edge or middle.



Vertical Distribution

Horizontal Distribution allows you to evenly distribute the objects based on their top edge, bottom edge or center.

Apply Batch Tags

Apply Batch tags is a very powerful feature that appears in several applications of FIN Stack. 

In the Graphics Builder, the Apply Batch tags is used to apply tags to multiple (or single) objects within the graphic via filter/wizard. 

When first opened, the Apply Batch Tag allows the user to select between different types of possible objects that can exist in the graphic. 

This can help single out exactly what you need without having to learn advanced query filters. 

Formats

When applying tags to objects each type of tag has a certain format that needs to be followed, see examples below to get a better idea of what they are:

  • Marker - Example:   marker   or   markerTag       (first letter must be lower case)

  • String - Example:  stringTag:"Any Text You Want"

  • Numeric - Example:  numberTag:71

  • Boolean - Example:   booleanTag:true    or    booleanTag:false

Custom Filter

When you select Custom Filter, it allows you to manually type in your Filter and the tag(s) that you would like to add. 

Filter: Allows the user to filter/determine what objects will be effected within the graphic