Equip Table
This table will show all the points on the equip. It must be saved on an equip, and is dynamic to change based on which equip it is placed on. It has actions available, will pull up magic bubbles, and will show if a point is overwritten.
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Code
Template
Model
Style
Init
Program
Create Your Own
Drag out Ractive from the Components menu
With Ractive selected go to the properties menu and open the Ractive editor
Copy and paste the corresponding code in each tab of the Ractive editor
After copying and pasting the code into the template, model, style, and init, click the blue save button
Under the left menu go to programs
Click the + to add a new program, and it will launch the program editor
Name your program under Program Name:
Under Program Target Filter we put equipTable, which will be a tag we add on the ractive component
In the top right, click the three dots and select variables
Hover over the word this, and click the gear that appears
turn on invokes the function and change the dropdown to custom event
In the box under custom event, type in obtainData and click the gray save button
Next click the + button next to Program Vars and click the gear that appears when you hover over newVariable
Type timer in the two boxes and turn on invokes the function
change the dropdown to custom event and type timer in the box below
Click the gray save button and then copy and paste the program code above into the main part of the program
Click the blue save button
The last step is to add a tag to the Ractive component to connect it to the program
Click on the ractive component and select the tag icon
Type in equipTable, so it matches what was typed as the Program Target Filter in the Program Editor
Click the check mark and you're done!